Clazz.declarePackage("JU");
Clazz.load(["JU.P3"], "JU.A4", ["JU.T3"], function(){
var c$ = Clazz.decorateAsClass(function(){
this.angle = 0;
Clazz.instantialize(this, arguments);}, JU, "A4", JU.P3);
Clazz.makeConstructor(c$, 
function(){
Clazz.superConstructor (this, JU.A4, []);
this.z = 1.0;
});
c$.new4 = Clazz.defineMethod(c$, "new4", 
function(x, y, z, angle){
var a =  new JU.A4();
a.set4(x, y, z, angle);
return a;
}, "~N,~N,~N,~N");
c$.newAA = Clazz.defineMethod(c$, "newAA", 
function(a1){
var a =  new JU.A4();
a.set4(a1.x, a1.y, a1.z, a1.angle);
return a;
}, "JU.A4");
c$.newVA = Clazz.defineMethod(c$, "newVA", 
function(axis, angle){
var a =  new JU.A4();
a.setVA(axis, angle);
return a;
}, "JU.V3,~N");
Clazz.defineMethod(c$, "setVA", 
function(axis, angle){
this.x = axis.x;
this.y = axis.y;
this.z = axis.z;
this.angle = angle;
}, "JU.V3,~N");
Clazz.defineMethod(c$, "set4", 
function(x, y, z, angle){
this.x = x;
this.y = y;
this.z = z;
this.angle = angle;
}, "~N,~N,~N,~N");
Clazz.defineMethod(c$, "setAA", 
function(a){
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.angle = a.angle;
}, "JU.A4");
Clazz.defineMethod(c$, "setM", 
function(m1){
this.setFromMat(m1.m00, m1.m01, m1.m02, m1.m10, m1.m11, m1.m12, m1.m20, m1.m21, m1.m22);
}, "JU.M3");
Clazz.defineMethod(c$, "setFromMat", 
function(m00, m01, m02, m10, m11, m12, m20, m21, m22){
var cos = (m00 + m11 + m22 - 1.0) * 0.5;
this.x = (m21 - m12);
this.y = (m02 - m20);
this.z = (m10 - m01);
var sin = 0.5 * Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
if (sin == 0 && cos == 1) {
this.x = this.y = 0;
this.z = 1;
this.angle = 0;
} else {
this.angle = Math.atan2(sin, cos);
}}, "~N,~N,~N,~N,~N,~N,~N,~N,~N");
Clazz.overrideMethod(c$, "hashCode", 
function(){
return JU.T3.floatToIntBits(this.x) ^ JU.T3.floatToIntBits(this.y) ^ JU.T3.floatToIntBits(this.z) ^ JU.T3.floatToIntBits(this.angle);
});
Clazz.overrideMethod(c$, "equals", 
function(o){
if (!(Clazz.instanceOf(o,"JU.A4"))) return false;
var a1 = o;
return this.x == a1.x && this.y == a1.y && this.z == a1.z && this.angle == a1.angle;
}, "~O");
Clazz.overrideMethod(c$, "toString", 
function(){
return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.angle + ")";
});
Clazz.overrideMethod(c$, "toJSON", 
function(){
return "[" + this.x + "," + this.y + "," + this.z + "," + (this.angle * 180.0 / 3.141592653589793) + "]";
});
});
;//5.0.1-v2 Tue Jul 23 17:25:20 CDT 2024
